
Why is it called a "Project"
Because I am a solo developer I knew I wouldn't be able to create a "perfect" game or even a well written one without many iterations. With the goal of having AtomsPast be the last wargame you would need to buy, I knew there would be ongoing development to make sure the game is balanced, the rules are as clear as possible, and that players had all the Keywords they would need to make any kind of Model Rules and Spells they wanted.
When you support AtomsPast you support all of it's future iterations that will continually improve.
Next Development focuses
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Player feedback
At this stage in the project the most critical thing is getting feedback from players. Balance feedback, rule clarity, additional needed rules, etc.
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Sharing is caring
Some of the feedback I've gotten is a "Share" function so that players could send each other their custom Stat Blocks, Model Rules, and Spells.
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Spell Creation System
While the Spell system works to create custom spells for the game, there are some bugs I'm working on ironing out. But I also fear there might be a Spell Creation code rewrite in the near future to make it easier and clearer when creating Spells